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 Paksennarion's Equipment

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Paksennarion
Kestrel Vice Guild Master
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PostSubject: Paksennarion's Equipment   Thu Jun 25, 2009 3:57 pm

Name: Hebi no Hanarabi

Type: Weapon/Armor

Job: Macabre Dancer

Effect: Hebi no Hanarabi is a Dansen Uchiwa war fan. It gives an extensive boost to Pak\'s speed, agility and reflexes. The sharp edges allow it to function as a weapon, although Hebi no Hanarabi is more often used as a defensive item. It has high magical defenses, and mediocre physical defenses. Hebi no Hanarabi also does poison damage.


Name: Hebi no Hakari

Type: Weapon

Job: Macabre Dancer

Effect: Hebi no Hakari is a dual set of Tessen. Their bladed edges allow them to be used to slash and cut at the enemy. They can also be used for defensive maneuvers, and have a high defense against physical attacks although their primary function is to channel Paks' spells or to be used in conjunction with her other items. They also give a slight boost to stamina and health. In addition her tessen both do poison damage.


Last edited by Paksennarion on Thu Jun 25, 2009 5:28 pm; edited 1 time in total
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Kiun
Icolo Guild Master
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PostSubject: Re: Paksennarion's Equipment   Thu Jun 25, 2009 4:27 pm

Take out the poisons, you can add a poison effect to your character but you cannot have random poisons. It doesn't fit in with the game
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Paksennarion
Kestrel Vice Guild Master
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PostSubject: Re: Paksennarion's Equipment   Thu Jun 25, 2009 5:16 pm

Ahhs, a poison effect to my character? I apologize, but I'm a veritable newb with .Hack related mechanics.
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Kiun
Icolo Guild Master
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PostSubject: Re: Paksennarion's Equipment   Thu Jun 25, 2009 5:27 pm

So basically you can have a poison effect on one of your weapons((Poison just does damage over time in .Hack)) but you can't have a collection of poisons because there is only one poison in .Hack
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Paksennarion
Kestrel Vice Guild Master
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PostSubject: Re: Paksennarion's Equipment   Thu Jun 25, 2009 5:28 pm

Aaaah, thank you very much! I've edited. ^__^
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Kiun
Icolo Guild Master
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PostSubject: Re: Paksennarion's Equipment   Thu Jun 25, 2009 5:29 pm

Alrighty ^-^

If your going to make Techs, I suggest you go for status ailment techs.
Macabre dancers are good at both healing and offensive, but status ailments kick ass in battle
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Paksennarion
Kestrel Vice Guild Master
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PostSubject: Re: Paksennarion's Equipment   Thu Jun 25, 2009 5:31 pm

I was thinking of that, as that's basically what those poisons were. I'll mess around with 'em and try and turn them into tech's. Thanks again for the help. ^^
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Kiun
Icolo Guild Master
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PostSubject: Re: Paksennarion's Equipment   Thu Jun 25, 2009 5:34 pm

APPROVED
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