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 Spell Creation

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Kiun
Icolo Guild Master
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PostSubject: Spell Creation   Sun Jun 21, 2009 3:36 pm

Elements

* Vak(z) = Fire
* Rue(m) = Water
* Gan(z) = Earth
* Juk(a) = Wood
* Rai(o) = Lightning
* Ani(d) = Darkness

* Vulcans = Summon of Fire
* Merrows = Summon of Water
* Yarthkins = Summon of Earth
* Krake = Summon of Wood
* Lanceor = Summon of Lightning
* Wryneck = Summon of Darkness

* Don = Denotes Drop spell
* Rom = Denotes Tornado spell
* Kruz = Denotes Converge spell
* Zot = Denotes Raise spell

* Gi- = Denotes Lv. 2 spell
* Me- = Denotes Lv. 2 spell
* Or- = Denotes Lv. 3 spell
* Ra- = Denotes Lv. 3 spell
* Orme- = Denotes Lv. 3 spell (Darkness only)
* Pha- = Denotes strongest (Lv. 4) level spell

* -Ch = Denotes Lv. 2 summoning
* -Rf = Denotes Lv. 3 summoning
* -Pha = Denotes strongest (Lv. 4) summoning

Healing and Support

* Repth = HP Recovery...
* Ol = Stronger
* Pha = Strongest
* La = All
* Ola = Ol + La (Stronger All)
* Phal = Pha + La (Strongest All)

* Rip = Recover (status)
* Lei = (status) Infliction
* Rig = Regenerate (HP or SP)
* Ap = Increase (stat)
* Dek = Decrease (stat)

* Saem = HP
* Gaem = SP

* Maen = Death
* Teyn = Body
* Synk = Spirit

* Ranki = Confusion
* Mumyn = Sleep
* Suvi = Paralysis
* Maj = Curse
* Miu = Charm
* Duk = Poison

* Cor = Strength
* Vor = Defense
* Tor = Evade
* -v = denotes Physical quality
* -ma = denotes Magical quality

Use this list to help you build spells if your a shadow warlock, harvest cleric, or macabre dancer
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